Elliot hu-au
educator
researcher
VR developer

Exploring innovative ways of thinking, learning, and creating with new technologies.

EDucation
ed.d in Instructional technology & media
graduating 2023, Teachers College, Columbia University
BA in astrophysics
2003, UC Berkeley
Skills
• Instructional Design
• Unity 3D and C#
• Virtual Reality and Augmented Reality Experiences
• 3D modeling
• 3D Printing

Get in touch
Email
elliot.hu-au@tc.edu
office
525 W 120th st., 50 528 building, New york, ny 10027

Virtual reality
01
The vr chemistry lab
2018-22, Currently available on Meta App Lab
Developed using Unity3D, initially playable on STEAM VR, current version is built for the Oculus Quest 2. Designed to be a research tool to discover more effective means of learning abstract chemistry concepts.
02
DREAMS Dinosaur experience
2022, Teachers College DREAMS program
Developed using Unity3D, the experience was designed in conjunction with teachers from a local middle school. Purpose was to give students positive and interesting math experiences.

03
VR Social space - TC idesign office
2020, Teachers College, Columbia University
Developed using Spoke for the Mozilla Hubs platform. This is a VR replica of the CMLTD main office (iDesign) where virtual events could be hosted during the pandemic.
04

Professor's VR office
2020, Independent consulting
Developed using Spoke for the Mozilla Hubs platform. This is a VR office custom designed for a professor to host virtual visits from students and colleagues. Can be used with a VR headset or through a normal computer browser.
augmented reality
01
AR Doodle
2019-21, Teachers College
An AR doodling app where the you can digitally draw on a flat surface. From my XR design class at Teachers College, Columbia University. These are demonstration projects designed to help students understand the foundations of AR. Based on the tutorial at raywenderlich.com.
02
AR Image Recognition
2019-21, Teachers College
An AR image recognition app using a picture of Mirabel from Encanto. Designed to simply produce a 3D object (in this case, a cube). From my XR design class at Teachers College, Columbia University. These are demonstration projects designed to help students understand the foundations of AR.
3D modeling
01
star wars first order stormtrooper f-11D blaster
2020, Teachers College, Columbia University
My final project from an arts education class. Designed with the intent of 3D printing and painting for a Halloween costume/cosplay. Referenced only images to create this 3D model and used Autodesk Fusion 360.



02
Rear handlebar for bike seat post
2022, Personal project
My kids sometimes ride on the rear rack of my bike. I designed and 3D printed many iterations of this handlebar that attaches under my bike seat.


03
Custom in-drawer compost bin
2022, Personal project
A hinged, utilitarian, three-part model that was custom designed to fit in an under-utilized space. See 3D print below.

3D printing


01
star wars first order stormtrooper Costume
2019, Personal project
A long-time personal project of mine. Complete 3D printed set of First Order Stormtrooper armor.

02
custom compost bin
2022, Personal project
An empty space in my kitchen's waste basket drawer desperately needed to be utilized. We like to compost so why not make a custom compost bin. Had to print in 3 parts and 3D printed the hinge!

Student projects
MSTU 5007: Design and Development of XR
2020-2022, Teachers College, Columbia University
A selection of projects from classes I have taught on XR.
01
The world beyond
2022, AR experience
Ziyi Wang & Janani Harinarayanan
Assignment: To build an XR experience that uses learning theory and demonstrates effective instructional design
02
The little trash expert
2022, VR experience
Shiyi Liu & Yiran Ma
Assignment: To build an XR experience that uses learning theory and demonstrates effective instructional design
03
VR Escape Room
2022, VR experience
Jiayue Li & Jingnan He
Assignment: To build an XR experience that uses learning theory and demonstrates effective instructional design
04
mars physics
2022, VR experience
Chongyang Wang
Assignment: To build an XR experience that uses learning theory and demonstrates effective instructional design